Kertvárosi kémek

2024 · Blöffölés

Kertvárosi kémek

Players portray retired spies living in a suburban animal neighborhood who try to unmask each other while scoring points. Each turn a player splits a pair of cards by choosing one to play face-up and one face-down; the opponent then chooses which card the active player keeps, creating a constant bluffing tension. Cards represent agents and spy tools that form sets for points, trigger special effects, and advance markers on a catch-me race track. The game ends when a player uncovers the opposing spy or when endgame scoring resolves, so players balance set collection, tactical card play, and deceptive choices to outmaneuver rivals.

Játékosok
2–4 legjobb: 2
Játékidő
10–20 perc
Kor
8+
Bonyolultság
1,2 / 5
7,8 a Ludoyán7730 Ft-tólÁllatokKémek / titkos ügynökökMozgás pályánVersenyÉn vágok, te választasz
851
Rögzített játszmák
316
Játékosok
9m 26s
Átlagos játékidő
129
Gyűjteményekben
20
Kívánságlistákon
2
Előrendelve

7,8/10

43 Ludoya-értékelés alapján

  • Szórakozás8,0
  • Interakció9,4
  • Újrajátszhatóság7,8
  • Egyediség8,0
  • Megjelenés7,4
  • Hozzáférhetőség10,0
  • Paige Forrest7,6

    I enjoy playing this one with various people to see how they select the hidden and revealed cards. Each of my kids has a different strategy.

  • Flink8,0

    Pretty cool and simple design with some clever I split you choose mechanism that offers quick and fun plays! Love the artwork!

  • beqs the 1st7,0

    A typical "just one more round" 2 player game. Comfy and fun gameplay. Might get a little repetetive on the long run. The mindgame "I split you choose" mechanism works really well.

Olvasd el az értékeléseket, és értékeld

Szabálykérdések

A Ludoya szabályasszisztense válaszol a szabálykönyv alapján.

Do I have to play exactly two agent cards on my turn?

Yes — each turn's Step 1 requires you to play two agent cards (choose which ones to play from your hand). (Rulebook p5)

Do I always draw back up to four cards at the end of my turn?

Yes — after resolving your turn actions you draw up to four cards unless the optional discard/draw rule is in use; that optional rule and its limits are described separately. (Rulebook p5, p6)

If I recruit a black market card, can I use its effect immediately?

It depends — some black market cards have instant effects you apply immediately, while others are ongoing and are placed under your home to provide continuing abilities; see the distinction and placement rules. (Rulebook p11–12)

How do I move meeples — can I move any meeple or only with certain agent icons?

You move meeples by using the movement icons on recruited agents; recruit an agent with the required icon and then use that icon to move meeples as shown in the examples. (Rulebook p6–7)

When do you check for a win or loss, and what happens if cards run out?

Win/loss is checked at the end of a turn: having three Codebreakers wins the game and having three Daredevils loses it; running out of cards and tie-resolution procedures are covered in the endgame rules. (Rulebook p7–9)

Megnyitja a Ludoya szabályasszisztensét, amely ennek a játéknak a szabálykönyvét olvassa.

Pontozólapok és játéksegédek

  • Kit de juego
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Játékadatok (játékosok, játékidő, kor, alkotók) forrása: BoardGameGeek.