Sid Meier's Civilization: A Társasjáték

2010 · Városépítés

Sid Meier's Civilization: A Társasjáték

Players guide a civilization from a single city and a few starting units through multiple ages, developing technology, culture, economy, and military. The game uses a modular map for exploration, city and building placement, and combat resolution with armies and scouts. Each leader has unique abilities and players pursue one of several victory paths—military conquest, cultural influence, scientific advancement, or economic dominance—while managing resources, researching technologies, and recruiting great people. Turns mix planning and tactical decisions as the board evolves and opponents compete for terrain, cities, and objectives.

Játékosok
2–4 legjobb: 4
Játékidő
120–240 perc
Kor
13+
Bonyolultság
3,9 / 5
7,1 a Ludoyán54 762 Ft-tólVideójáték-témaFelfedezésNyílt draftolásPakli-, zsák- és készletépítésModuláris tábla

Hol vásárolhatod meg

Bolti árak és használt példányok, naponta ellenőrizve.

Hasonlítsd össze az összes árat a Ludoyában

Használt példányok Ludoya-tagoktól

Hirdetések megtekintése
123
Rögzített játszmák
105
Játékosok
3h 8m
Átlagos játékidő
80
Gyűjteményekben
5
Kívánságlistákon

7,1/10

43 Ludoya-értékelés alapján

  • Morriondo7,0

    Diversión 4/5 · Interacción 4/5 · Atractivo 3/5 · Originalidad 3/5 · Rejugabilidad 4/5 · Accesibilidad 2/5

    Első benyomás · 1 játszma

  • Mestremuten7,0

    Rating: 4/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

    11 alkalommal játszotta

  • Sup7,8

    Sleeved

    Első benyomás · 1 játszma

Olvasd el az értékeléseket, és értékeld

Szabálykérdések

A Ludoya szabályasszisztense válaszol a szabálykönyv alapján.

How do I found a new city — where can I place it and what are the rules for sacrificing a scout?

You may build a city during your Start of Turn if you have a scout in the square and the square is non-water, fully revealed (eight adjacent squares), not adjacent to a hut/village or enemy figure, and at least three squares from any other city center; you sacrifice the scout and place the city marker (the city center never produces yields). (p.13)

When do I collect trade, and is trade the same as production?

You collect trade during the Trade Phase by adding all trade symbols in your cities’ outskirts to your trade dial (trade is pooled and can be saved), while production is a per-city resource spent during City Management and cannot be saved; trade and production are distinct and convertible only by paying trade to rush production. (pp.12, 14–15)

Can scouts explore huts or villages, and what happens when I discover them?

Scouts cannot enter hut or village squares; an army that enters a hut peacefully takes the hut for its owner, while entering a village triggers a barbarian defense (a battle vs. barbarians) with post-battle rewards if you win. (p.20)

How many unit cards do I draw for a battle and how are wounds resolved?

Each side draws a battle hand equal to its battle hand size (base 3 plus +2 per additional friendly army in the square, bonuses from government or defending a city/capital), then players alternately play unit cards into fronts where units deal wounds equal to their strength (wounded units can still deal full damage), with trumps dealing damage first; surviving unit totals plus combat bonuses determine the winner. (pp.23–25)

How does researching tech work — what does it cost and do I keep any trade after researching?

To research you must meet the trade threshold for the tech level (I=6, +5 per level thereafter) and have a legal spot in your tech pyramid; researching normally spends all your trade but you keep 1 trade per coin you possess (coins let you retain trade when researching). (pp.20–21, 26)

What is a blockade and how do scouts affect a blockaded city's yields?

A square in a city's outskirts that contains any enemy figures is blockaded and produces no trade, production, culture, coins, or resources for that city; however, a scout in a square may ‘send’ that square to one of its owner’s cities for the turn, making the square count as that city’s outskirts and negating the blockade's effect for the sending player's city. (pp.14, 26–27)

Megnyitja a Ludoya szabályasszisztensét, amely ennek a játéknak a szabálykönyvét olvassa.

Pontozólapok és játéksegédek

  • ES ✶ Civilization
Használd őket a következő játékodnál

Játékadatok (játékosok, játékidő, kor, alkotók) forrása: BoardGameGeek.