Caravan to Ein Arris

2006 · Scenario / Avventura / Modulo

Caravan to Ein Arris

Halmaro the Red, head of the Merchants’ Guild, organizes a vast caravan to carry his daughter and her valuable dowry to Ein Arris for her wedding. Players take the roles of resourceful adventurers who protect the caravan, deal with hazards, and use their skills and weapons to overcome problems along the route. This introductory adventure is updated for the Fourth Edition of GURPS.

Giocatori
0
Complessità
3 / 5
Basato su tratti/aspetti (la personalità influisce sul gioco)Basato su attributi/statistiche (STR, CON, PER, ecc.)Dadi (principalmente d6)

Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.