Codex Mysterium (Pathfinder)

2013 · Supplemento (regole/opzioni per migliorare la partita)

Codex Mysterium (Pathfinder)

This roleplaying supplement introduces alternate rules for magic and spellcasting in Pathfinder, including systems for creating new spells and casting from memory without restudying them. It adds spells for Elemental and Void mages, new prestige classes, and expanded lore for the practitioners and institutions of magic in the Sovereign Stone setting, including the Temple of the Magi, elven Wyred, mage-guilds, and Dwarven Firemages. The material is designed for Loerem but can be adapted to other Pathfinder campaigns.

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