F.A.T.A.L.

2007 · Fantascienza

F.A.T.A.L.

In a world shaped by supernatural breaches between Earth and another realm, five magical families compete for influence and treasure. Players use a deck of cards to build trimagics in two personal columns, with each card’s position determining its role in the spell. On a turn, they may play an enchantment, steal a card from another player using a rock-paper-scissors system, and add up to two cards to their columns. Each player also has a secret assigned enemy; defeating that opponent wins the game. If no player achieves this, the winner is the player with the most powerful treasures.

Giocatori
3–5 ideale in 4
Tempo di gioco
30–40 min
Età
10+
Complessità
1,5 / 5
Gioco di carteFantasyGestione della ManoSasso-Carta-Forbice

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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.