Ghost Towns

1998 · Supplemento (regole/opzioni per migliorare la partita)

Ghost Towns

This roleplaying supplement expands Werewolf: The Wild West with information on ghost-haunted locations and the restless dead beyond the Shroud. It details five individual ghost towns, provides rules for creating new ones, and offers guidance for incorporating ghosts into a chronicle. Storytellers also receive story arcs, chronicle foundations, and advice for developing conflicts between Garou and wraiths, while supporting crossover play with Wraith.

Giocatori
0
Scenario / Avventura / ModuloAlbero di progressione (abilità, professioni, capacità magiche, ecc.)Dadi (principalmente d10)Basato su attributi/statistiche (STR, CON, PER, ecc.)

Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.