How to Write Adventure Modules that Don't Suck (Revised)

2017 · Libro non ludico (ma correlato ai giochi di ruolo)

How to Write Adventure Modules that Don't Suck (Revised)

This guide presents ideas from experienced role-playing game designers on creating effective encounters and adventure modules. It combines articles on encounter and adventure design with example encounters that illustrate the concepts in practice, providing a reference for new and developing game designers.

Giocatori
0
Lettura (per pubblicazioni periodiche, libri d'avventura, ecc.)

Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.