Man & Machine: Cyberware

1999 · Supplemento (regole/opzioni per migliorare la partita)

Man & Machine: Cyberware

Cyberware can increase speed, enhance strength, sharpen reflexes, and replace organs with machinery. Implants include computer systems, subdermal armor, integrated weapons, and devices for interfacing with machines, but excessive augmentation can turn a person into a cyberzombie. This sourcebook expands the cybernetic gear available in Shadowrun, Third Edition, with advanced rules for implantation, surgery, healing, and damage. It includes more than 200 pieces of gear, along with biotechnology, chemistry, nanotechnology, and the core rules for cyberware, nanoware, and bioware.

Giocatori
0
Complessità
3,4 / 5
Basato sui punti (assegna punti per ottenere abilità, poteri, ecc.)Basato su attributi/statistiche (STR, CON, PER, ecc.)Dadi (principalmente d6)

Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.