Medievalia

2007 · Gioco di carte

Medievalia

After years of service to the King, each player becomes a feudal lord ruling an uncultivated fief populated by wandering villagers, while rival lords control the surrounding lands. Players develop their fiefs by cultivating fields, growing the population, constructing buildings, and training inhabitants in different professions and abilities. They then raise armies to defend their territory and challenge their neighbors. Cards from each player’s hand represent these developments; playing them costs resources and may generate further resources, enabling increasingly powerful actions.

Giocatori
2–4 ideale in 4
Tempo di gioco
50 min
Età
10+
Complessità
2,2 / 5
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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.