Munchkin Fu

2003 · Combattimento

Munchkin Fu

Players take on over-the-top martial-arts archetypes—Samurai, Ninja, Yakuza, Monks—and build characters by collecting weapons, treasures, and fighting styles. Gameplay centers on drawing encounter cards, battling mooks and movie-style villains, and using equipment and special abilities to raise character levels. Each turn a player "kicks down the door" to reveal an encounter; combat resolution compares monster levels to the player’s level plus modifiers, while other players may interfere by aiding or adding foes. Defeating enemies yields treasure and levels; losing can trigger penalties that cost levels or items. The first player to reach tenth level wins.

Giocatori
3–6 ideale in 4
Tempo di gioco
90 min
Età
10+
Complessità
1,7 / 5
5,5 su LudoyaUmorismoGioco di carteLancio di dadiPoteri Variabili dei GiocatoriCommercio

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2
Partite registrate
1
Giocatori
10
Nelle ludoteche

5,5/10

da 2 recensioni Ludoya

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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.