Njarda 4

1998 · Scenario / Avventura / Modulo

Njarda 4

The player characters are sent to the city of Gmel by Governor Amadjen to eliminate its governor, who is considered the root of the region’s problems. After uncovering a murder, capturing a notorious pirate, and possibly recovering an important document, they are offered money and honors for completing the mission—or threatened with accusations of treason if they refuse.

Giocatori
0
Basato sulla razza (la razza/specie del giocatore influisce sulla giocabilità)Basato sulle classi (Pilota, Mago, Scienziato, ecc.)Dadi (vari)

Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.