R.I.G.S. Results Volume 3

2016 · Supplemento (regole/opzioni per migliorare la partita)

R.I.G.S. Results Volume 3

A system-neutral collection of ten randomly generated magical items for fantasy and medieval roleplaying games, with concepts that can also be adapted to science-fiction, modern, or horror settings. Each item includes six aspects covering its concept, properties, and use, while leaving room for further interpretation. Items include a bow that summons ravens, a cube that produces unpredictable magic, a miniature city that can be summoned, an elixir for divination, a forge for creating a supreme weapon, a helm that transforms its wearer, a chair that interprets languages, a skull that commands lightning, a teleporting chariot, and a bomb that tears through reality.

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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.