
2000 · ソースブック(プレイを拡張するルール/オプション)
Atomik Deathmatch
A fast-paced proving ground for Fuzion’s Atomik WAR 3.0 combat rules, this is a rules set rather than a game world. Players create generic combatants, track frag counts, spend objective points on equipment, and return through respawns after being eliminated. Scenarios include free-for-all deathmatch, team play, Capture the Flag, and Team Fortress. The system is designed for quick, action-focused sessions and serves as an introduction to Fuzion’s combat rules.
スキルベース(スキルを購入または獲得)ポイント制(ポイントを割り振ってスキルや能力を得る)属性/ステータス制(STR、CON、PERなど)
ゲームについて
- デザイン
- アート
拡張の対象
Ludoyaで見るゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。
