
2016 · ゲーム以外の書籍(ただしRPG関連)
Breakout
A system-agnostic guide for planning breakout stories in tabletop roleplaying games. It outlines the three-act structure of this plot type, including the events and developments needed in the beginning, middle, and end. The guide also covers preparation before creating a specific story and the work that follows once its blueprint is established, making it adaptable to any genre or setting.
ゲームについて
- デザイン
- アート
- 出版社
拡張の対象
Ludoyaで見るゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。
