
2016 · ゲーム以外の書籍(ただしRPG関連)
Chase
A system-agnostic guide for planning chase stories in tabletop roleplaying games. It presents a three-act structure, explains what needs to happen in the beginning, middle, and end, and outlines the preparation and development needed to turn a basic blueprint into a complete story. The guidance applies to any genre or setting and focuses on shaping an effective chase with minimal preparation.
ゲームについて
- デザイン
- アート
- 出版社
拡張の対象
Ludoyaで見るゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。
