Cthulhu: Rise of the Cults

2017 · ファンタジー

Cthulhu: Rise of the Cults

Players lead rival cults devoted to the Great Old Ones, competing to spread their influence while concealing their activities from investigators and other organizations. They establish places of worship, perform dark rituals, and confront opposing cults in cities across the board. This area-control game combines deck-building with planned commands. Players use personal Cult cards to develop their faction and acquire new abilities in specific cities, while follower dice provide a temporary pool of believers at the start of each recruitment phase. These followers support planned actions but introduce uncertainty as cults vie for dominance and sow terror.

プレイ人数
1–4 ベスト4人
プレイ時間
90–120分
対象年齢
14+
複雑さ
3.2 / 5
2.3 Ludoyaで小説原作ミニチュアアクションキューダイスロールエリア移動

ゲームについて

デザイン
出版社

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
2
記録されたプレイ
5
プレイヤー
2h 4m
平均プレイ時間
1
コレクション登録

2.3/10

Ludoyaのレビュー2件より

  • Garfield2.0

    6 rounds and only what happens in the last 1-2 rounds is important because you never get points during the game! It's so annoying, it takes 2 hours to finish! If you fight and you win but didn't initiate the fight, you gain nothing but losing potentially a lot of fight power. A lot of things just don't make sense in this game. And to explain it it takes way too long for what it is. Never again!!! [c] Theme: ★☆☆☆☆ <!-- size 7]I don't feel it --> Gameplay: ★★☆☆☆ <!-- size 7]Blörp --> Interaction: ★★★☆☆ <!-- size 7]Just the fights --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★★★☆ <!-- size 7]Hidden fights --> Strategy: ★★☆☆☆ <!-- size 7]Very little and obvious ones --> Components: ★★★☆☆ <!-- size 7]Ok --> Play duration: ★☆☆☆☆ <!-- size 7]Far too long, could be 1-2 round instead of 6 --> Easy to teach: ★★☆☆☆ <!-- size 7]Too complicated --> Rules quality: <!-- size 7]not read --> Setup time: ★★☆☆☆ <!-- size 7]Too much to setup --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★☆☆☆☆ <!-- size 7]No! --> [/c]

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。