Das Land, das Nicht Sein Darf (Midgard 5th Edition)

2026 · シナリオ/アドベンチャー/モジュール

Das Land, das Nicht Sein Darf (Midgard 5th Edition)

An adventure for mid-level characters in Moravod and Nahuatlan, forming the fourth part of the Karmodin campaign. Vampires have overcome their fear of sunlight and hunt openly. To find a way to stop the spreading plague, the adventurers must solve the mystery of the Seeing Key. It leads them from Geltin to the Belogora and the hidden ruins of Kuz Alhadur, where an ancient dwarven archive is said to preserve the wisdom of the ancestors. From there, the journey continues into the wilderness of Nahuatlan, where the group investigates the mystery of the Chalpeca and discovers a forbidden land in which the Lord of Time manipulates mortal destinies. Only his aid can undo the event that freed the vampires from the curse of the sun.

スキルベース(スキルを購入または獲得)レベル制(XPを獲得してレベルアップ)ランダム属性生成(キャラクター作成時)

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。