
1990 · ソースブック(プレイを拡張するルール/オプション)
Designing Sci-Fi Scenarios
A mission-generation system for science-fiction role-playing games helps referees prepare scenarios when players need a different adventure. Playing cards and cross-referenced tables determine the who, what, when, where, and why of a scenario, along with patrons, objectives, adversaries, motives, finances, rivals, and unexpected plot twists. Guidelines cover adventure hooks, travel, dramatic encounters, climaxes, epilogues, and downtime events. The system is written for the Era Ten setting but can be adapted to other science-fiction campaigns.
レベル制(XPを獲得してレベルアップ)スキルベース(スキルを購入または獲得)特性/アスペクト制(性格がゲームプレイに影響する)
ゲームについて
- アート
- 出版社
拡張の対象
Ludoyaで見るゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。

