Distinctions and Demerits

2004 · ソースブック(プレイを拡張するルール/オプション)

Distinctions and Demerits

This roleplaying supplement makes a character’s history matter mechanically. Training, origins, magical exposure, strange encounters, injuries, transformations, and other major experiences become part of the character alongside experience points, feats, and equipment. Characters gain lasting distinctions and demerits based on where and how they acquired their abilities, giving adventurers with different histories meaningful differences even when they have similar levels and gear.

プレイ人数
0
種族ベース(プレイヤーの種族/種がゲームプレイに影響する)ダイス(主にd20)ダイス(各種)

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。