Distinctions and Demerits

2004 · ソースブック(プレイを拡張するルール/オプション)

Distinctions and Demerits

This roleplaying supplement makes a character’s history matter mechanically. Training, origins, magical exposure, strange encounters, injuries, transformations, and other major experiences become part of the character alongside experience points, feats, and equipment. Characters gain lasting distinctions and demerits based on where and how they acquired their abilities, giving adventurers with different histories meaningful differences even when they have similar levels and gear.

スキルベース(スキルを購入または獲得)クラス制(パイロット、ウィザード、サイエンティストなど)ダイス(主にd20)

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。