
2016 · ゲーム以外の書籍(ただしRPG関連)
Duel
A system-agnostic guide for planning rivalry stories in tabletop roleplaying games. It outlines a three-act structure, covering the events and development needed for the beginning, middle, and end. The guide also explains what to prepare before creating a specific story and how to develop it from the completed blueprint. It can be used with any genre or setting.
- プレイ人数
- 0
ゲームについて
- デザイン
- アート
- Publisher
拡張の対象
Ludoyaで見るゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。
