Faction Guide

2010 · ソースブック(プレイを拡張するルール/オプション)

Faction Guide

This supplement introduces rules for player characters to join influential factions, secret societies, religious orders, military organizations, and other groups within a fantasy campaign. Characters build reputation and prestige through faction-related goals, then spend those resources to obtain items, spells, allies, hirelings, and other benefits. It presents 24 sample factions, including assassins, crusaders, knights, explorers, and cults, along with faction-specific rewards, new feats, spells, magic items, and traits. The rules support faction-driven adventures and roleplaying in campaigns ranging from dungeon exploration to political intrigue.

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