
2009 · コアルール(プレイに必要な最小限)
Fiasco
Players create and play out cinematic, small-time capers that spiral into disaster. The group builds a shared setup by choosing a playset (a time and place), establishing interlinked Relationships and Details with six-sided dice, and defining characters whose ambitions and poor decisions drive the story. The GM-less game proceeds through player-driven scenes in which characters pursue plans, make risky choices, and escalate conflicts. Outcomes are determined during scene play and a later resolution phase, producing messy endings of betrayal, violence, and regrets. Sessions run in a single sitting with no preparation required.
- プレイ人数
- 0
- 複雑さ
- 2 / 5
GM不要(ゲームマスターがいなくてもプレイ可能)記述ベース(ダイスよりもナラティブを重視)ダイス(主にd6)
Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 5
- 記録されたプレイ
- 5
- プレイヤー
- 54m
- 平均プレイ時間
- 3
- コレクション登録
ルールに関する質問
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。
