Guild Master

2020 · ファンタジー

Guild Master

ファンタジー世界で冒険者ギルドを運営し、土地に脅威が迫るなか、全9ラウンドで最も名声ある組織を目指して競います。 各ラウンドでは、プレイヤー全員が同時に、秘密裏に一連の命令をプログラムします。冒険者の雇用、難易度が上がっていく契約への挑戦、ギルドを強化するための建築家の雇用などを選び、その後、盤面上の決められた順番で命令を解決します。アクションの解決にはコインを支払うか、冒険者のスキルに応じたダイスを振ります。命令が重なると、ギルド同士の交渉や争いに発展することもあります。 プレイヤーは冒険者の雇用、ギルドの強化、契約の選択のバランスを取り、対戦相手の動きを見越して命令を実行するタイミングを考えます。最後に残ったコインを名声に換算し、勝者を決めます。

プレイ人数
2–4 ベスト4人
プレイ時間
60–120分
対象年齢
13+
複雑さ
3 / 5
6.5 Ludoyaで¥8,543からカードゲームダイス可変プレイヤーパワーデッキ、バッグ、プール構築ダイスロール

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9
記録されたプレイ
16
プレイヤー
2h 48m
平均プレイ時間
2
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6.5/10

Ludoyaのレビュー1件より

  • chobbit6.5

    Guild Master has some neat ideas but the execution was not very exciting. It seems to want you to collaborate but there's very little incentive to do so since the quests don't present enough of a challenge that you couldn't complete them fairly easily on your own. There was very little contention going on as well and it wasn't due to any active efforts to avoid it. The length also seems a bit off. We played the short version (6 rounds vs 9) and by round 4 we were already completing the legendary quests. 3 extra rounds seem excessive given that we'd effectively peaked half way through a regular length game. Having said that, the game length felt right at 6. Even though there is a lot of variety in the cards you get and the benefits of the different quests you can pursue, the upgrade path feels fairly static, with each upgrade having a seemingly deterministic best sequence to follow. Art is great and the visual design works well. The rulebook is pretty rough and there are labelling inconsistencies with the player screens. Some rules seem pointless, for example, what's the point of hiding your gold if you have to announce how much you have each round? Guild Master was enjoyable but a bit tepid and not very tight. I'd play it again, but I don't think I need to keep it.

    第一印象 · 1回プレイ

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。