Hegemony: Lead Your Class to Victory – Crisis & Control

2023 · 基本ゲームの拡張

Hegemony: Lead Your Class to Victory – Crisis & Control

Players take the roles of competing political classes as the old order collapses and a new order seeks stability. Gameplay introduces crisis events, response cards, and alternative events that force players to adapt policy and resource allocation under pressure. Class-specific hidden agendas provide asymmetric objectives, encouraging distinct political and economic strategies. Added automa decks let each role be played solo or with fewer players, and new modes expand modular setup options that alter pacing and decision space. The box collects stretch-goal content previously released separately and integrates it into the core campaign framework.

プレイ人数
1–4 ベスト4人
プレイ時間
90–180分
対象年齢
14+
複雑さ
4.5 / 5
8.8 Ludoyaで¥5,307から手札管理アクション / イベント投票

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
9
記録されたプレイ
14
プレイヤー
5h 4m
平均プレイ時間
51
コレクション登録
2
ウィッシュリスト登録
1
予約済み

8.8/10

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ルールに関する質問

Ludoyaのルールアシスタントがルールブックに基づいて回答しています。

Do Automas use the regular Action cards, and should we choose Simple or Advanced Mode?

Leave out the Action cards for any class controlled by an Automa; it uses its own AI cards. Simple Mode is quicker, while Advanced Mode evaluates the board using priority cards (p. 3).

How does an Automa choose an action from an AI card?

In Simple Mode, it tries the four listed actions in order, then the Special Action; if it cannot do that either, it adds 3 Voting cubes to the bag. In Advanced Mode, it performs all four checks from left to right, then attempts its highest-priority action (pp. 3–4, 6).

Do I apply the AI card’s bonus even if the Automa doesn’t perform its first action?

No. The bonus is considered when checking the first listed action, but it applies only if that action is performed; the same applies to a Legitimacy icon in a bonus or Special Action (pp. 3–4, 9).

When an Automa proposes a Bill, how does it choose the policy?

In Advanced Mode, it chooses the policy with the highest-priority Policy card; if tied, it chooses the one closest to the row marker. After a Bill is proposed, that policy card is generally set aside for the rest of the round, with special handling if an Immediate Vote is called (p. 6).

When will an Automa call for an Immediate Vote?

In a 2-player game, it must have more Influence than its opponent after paying the cost, and at least as many Voting cubes in the bag. In 3- or 4-player games, its perceived side must have more Influence after paying the cost, and at least one other class must be on its side (p. 8).

When do we use the Crisis Response cards instead of the normal IMF rules?

During the Check IMF step, if the State has more Loans than its Fiscal Policy allows and cannot pay them off, resolve the revealed Crisis Response card instead of the main game’s IMF instructions. Then set that card aside and reveal a new one (p. 14).

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。