Hoplomachus: FaMel Ruins Arena

2012 · 基本ゲームの拡張

Hoplomachus: FaMel Ruins Arena

This arena introduces a capture-the-flag objective in which a stripped-down archer must cross the battlefield from one side to the other. Players first gain crowd favor to unlock the archer’s movement and abilities, turning it into a powerful asset if protected. Losing the archer does not end the game, but can leave a significant strategic disadvantage. Center pillars restrict movement, requiring players to use their city’s abilities and tactics to navigate around beasts and engage opposing forces. The arena is compatible with units from all three games in the series and fits inside the TLC or RoR boxes.

プレイ人数
1–3 ベスト1人
複雑さ
3 / 5
戦闘ダイス手札管理ダイスロールエリア多数派/影響力

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。