
2010 · ソースブック(プレイを拡張するルール/オプション)
Household
This roleplaying supplement addresses the costs and consequences of maintaining a household in a medieval setting. It explains how spending on food, clothing, accommodation, and other necessities affects characters’ health, reputation, and psychological well-being. Players and Gamemasters can use household expenses, chores, and living standards to track the effects of frugality or neglect. Spending too little can lead to disease, malnutrition, and social scorn, while maintaining a higher standard of living requires both money and substantial labor.
スキルベース(スキルを購入または獲得)ダイス(主にd6)属性/ステータス制(STR、CON、PERなど)
ゲームについて
- デザイン
拡張の対象
Ludoyaで見るゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。
