How to Pitch,  Playtest & Publish

2008 · ゲーム以外の書籍(ただしRPG関連)

How to Pitch, Playtest & Publish

A collection of essays on the practical aspects of game design, freelancing, playtesting, and publication. Professional designers discuss pitching ideas, developing play depth, challenging players, running effective playtests, designing adventures and items, maintaining freelance discipline, and working with editors. The essays also examine how playtesting shapes design, how accidental discoveries can improve a project, and how to create designs with lasting impact.

プレイ人数
0
複雑さ
1 / 5
読書(定期刊物、アドベンチャーブックなど)

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。