
2017 · ゲーム以外の書籍(ただしRPG関連)
How to Write Adventure Modules that Don't Suck (Revised)
This guide presents ideas from experienced role-playing game designers on creating effective encounters and adventure modules. It combines articles on encounter and adventure design with example encounters that illustrate the concepts in practice, providing a reference for new and developing game designers.
- プレイ人数
- 0
読書(定期刊物、アドベンチャーブックなど)
無料・Web、Android、iOS対応
LudoyaでHow to Write Adventure Modules that Don't Suck (Revised)を遊ぼう
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。
