Inis: Seasons of Inis

2019 · ミニチュア

Inis: Seasons of Inis

Adds support for a fifth player and expands the board with six new territories and harbors. Introduces a seasons wheel that cycles seasonal effects and new victory conditions tied to those seasons. Adds boat movement for transporting clans between harbors and across the island, plus a set of new action cards that expand the adventure and warrior options and interact with the gods.

プレイ人数
2–5 ベスト4人
プレイ時間
90分
対象年齢
14+
複雑さ
3 / 5
7.5 Ludoyaで¥7,900からカードゲーム基本ゲームの拡張非公開ドラフトエリア移動手札管理

ゲームについて

デザイン
出版社

拡張の対象

Ludoyaで見る

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
2
記録されたプレイ
1
プレイヤー
46
コレクション登録
10
ウィッシュリスト登録

7.5/10

Ludoyaのレビュー5件より

レビューを読んで評価する

ルールに関する質問

Ludoyaのルールアシスタントがルールブックに基づいて回答しています。

If I pass, am I out of the Season?

No. You may play cards again when your turn comes back around, but the Season ends once all players have consecutively passed, and then all Action cards must be discarded. (Rulebook, p. 7)

Does placing a clan in a territory start a clash?

No. A clash occurs when clans are moved into a territory containing opposing clans, or when a card effect causes one; simply placing a clan, such as with the New Clans Action card, does not start a clash. (Rulebook, p. 8)

Can I pass during a clash to wait and see what happens?

No. A player with exposed clans must perform a maneuver—Attack, Withdraw, or an Epic Tale maneuver—unless all involved players agree to end the clash before that maneuver. (Rulebook, pp. 8–9)

When do we actually check who won, and do I need a Pretender token?

Victory is checked only during Step 2 of the Assembly phase, and a player must have a Pretender token while meeting at least one victory condition to win. The player who meets the most conditions wins; if tied, the Brenn wins the tie, otherwise there is no winner. (Rulebook, p. 10)

What happens if two players are tied for the most clans in a territory?

The territory has no chieftain. Consequently, no player takes that territory’s matching Advantage card during the Assembly phase. (Rulebook, pp. 6, 11)

Can clans in Citadels fight or be removed during a clash?

No. A clan in a Citadel is protected and is not involved in the clash; it returns to the territory when the clash ends. Each Citadel protects exactly one clan. (Rulebook, p. 8)

このゲームのルールブックを読むLudoyaのルールアシスタントが開きます。

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。