
2018 · シナリオ/アドベンチャー/モジュール
Interludes: Homecoming
This interlude centers on a visit to the home village of one or more player characters, providing a pause between larger campaign episodes. The opening scenes cover errands, personal business, and other campaign threads before events turn toward a small mystery and a whodunit investigation with horror elements ranging from Gothic to splatter. The characters’ decisions, including how they identify the culprit and resolve the threat, can permanently affect their reputations and the community itself. The material is designed as a near-complete framework that leaves key details open for integration with an ongoing campaign, and is written for the Mythras system and other d100 games.
ゲームについて
- デザイン
- アート
拡張の対象
Ludoyaで見るゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。
