Kaiju Shura

2011 · シナリオ/アドベンチャー/モジュール

Kaiju Shura

Players control giant monsters rampaging across a city grid, destroying buildings to score points. Starting positions and initiative are determined with dice, and each turn allows movement or an attack against a building. Attack rolls are compared with a target number; near misses reduce the target number, while wide misses can cost a die. Monsters may team up and divide points, or fight each other while earning reduced points from collateral damage. A bonus is awarded for destroying at least three of five designated pink areas. The highest score wins.

ダイス(主にd6)特性/アスペクト制(性格がゲームプレイに影響する)記述ベース(ダイスよりもナラティブを重視)

ゲームについて

デザイン

拡張の対象

Ludoyaで見る

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。