Kobold Guide to Magic

2013 · ソースブック(プレイを拡張するルール/オプション)

Kobold Guide to Magic

This collection explores how magic works in fantasy fiction and tabletop games, with essays by fantasy authors and game designers. Topics include creating a sense of wonder, designing playable magic, adapting spells such as teleportation, handling souls, visions, and prophecies, and drawing on traditions such as Irish magic and the work of J.R.R. Tolkien. It also examines tools for game masters and techniques for making magical elements feel convincing in stories and at the table.

プレイ人数
0
読書(定期刊物、アドベンチャーブックなど)

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek