Mage: The Ascension (2nd Edition)

1995 · コアルール(プレイに必要な最小限)

Mage: The Ascension (2nd Edition)

Players take the roles of practitioners of magick in a modern, hidden supernatural world where conflicting beliefs shape reality. Characters belong to different traditions and factions that pursue competing agendas while navigating moral choices and personal consequences. Gameplay focuses on narrative roleplaying: players create characters with mystical affinities, develop their personal and group goals, and resolve conflicts using a storyteller-mediated system that emphasizes dramatic choices, metaphysical effects, and the cost of changing reality. Sessions explore ideological conflict, moral ambiguity, and the impact of power on identity.

プレイ人数
0
複雑さ
4 / 5
キャンペーン設定(ゲーム世界)ポイント制(ポイントを割り振ってスキルや能力を得る)スキルベース(スキルを購入または獲得)属性/ステータス制(STR、CON、PERなど)

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek