Papà Paolo

2016 · 輸送

Papà Paolo

Young pizzaioli compete in Naples to deliver pizzas to hungry customers and become Papà Paolo’s worthy successor. Over five rounds, players invest in pizzerias, make express deliveries, seek bank sponsorship, and expand their districts. They spend their earnings to bid on city tiles, determine delivery opportunities, and improve their abilities as satisfied customers provide bonuses.

プレイ人数
2–4 ベスト4人
プレイ時間
30–75分
対象年齢
10+
複雑さ
2.8 / 5
3.3 Ludoyaで都市建設オークション/入札回収と配達タイル配置

ゲームについて

アート
Publisher

購入先

ショップ価格と中古品を毎日チェックしています。

Ludoyaですべての価格を比較

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
9
記録されたプレイ
14
プレイヤー
3
コレクション登録
1
ウィッシュリスト登録

3.3/10

Ludoyaのレビュー5件より

  • Evan2.5

    This game was ok. Good, not great. The rulebook was quite poor, and the components are needlessly hard to read. The game itself is a little messy, but not bad. Essentially, there is a grid of tiles. On your turn you place a worker on a space in that grid, then either add the tile to your tableau, or you resolve one of the up to 2 actions that are printed at the ends of the tile grid. For the most part the actions are either get money, spend money for pizza tokens, pay money to insta deliver some pizzas to empty house spots in your tableau, or build another pizzeria location tile in your tableau. Once everyone has placed their workers, players bid for tiles that will determine how many pizzas they can deliver, and how far they can trace their delivery path away from their pizzaria tiles. Whomever gets the worst of these tiles, then becomes the new starting player. In general, I enjoyed building my little city, and I enjoyed the process of tracing the delivery routes. When a tile is fully supplied, you get a bump on the tech track of the matching colored house. The tracks give you extra effectiveness when you resolve your other actions. One big flaw to the game however, is that while each player has a marker for the turn order track, once starting player is assigned based on who did worst in the auction, turn order is then simply set clockwise from that person, meaning the player in the lead could wind up going second due to seating arrangement. The game was amusing enough, but despite improving your techs, it never really feels like you are building to anything special. Each turn feels pretty much the same, with the slight variation offered by randomness in terms of which tiles are available when you are done making pizzas and are ready to start adding new tiles to your board. I would play this again, but I'm not super anxious to. ☆ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment

  • Mitchell C4.6

    Felt a little clunky but was fun

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek