
1998 · ゲーム以外の書籍(ただしRPG関連)
Quando protagonista è il lettore
A choose-your-own-adventure essay about choose-your-own-adventure books, featuring an overview of every title published in Italy. Readers choose how to move between paragraphs based on their interests and curiosity, exploring the history and variety of the format. The concept first appeared in the Italian newspaper Il Manifesto in 1989, through gamebook articles about gamebooks and Christmas gift suggestions.
- プレイ人数
- 0
読書(定期刊物、アドベンチャーブックなど)
ゲームについて
- デザイン
- アート
拡張の対象
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LudoyaでQuando protagonista è il lettoreを遊ぼう
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。
