
2016 · ゲーム以外の書籍(ただしRPG関連)
Role Playing Materials
This work examines how live-action, mixed, and tabletop role-playing games function through their material elements. Costumes, computers, paper, and other objects interact with narrative and game mechanics during play, shaping sessions while being changed by participants. Drawing on ethnographic fieldwork with role-playing communities in Germany, it approaches these materials as social elements through game studies and science and technology studies.
読書(定期刊物、アドベンチャーブックなど)
ゲームについて
- デザイン
拡張の対象
Ludoyaで見るゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。
