
2011 · ゲーム以外の書籍(ただしRPG関連)
Tabletop Analog Game Design
This collection examines tabletop games as a medium for play, design, history, and cultural study. Essays by tabletop and digital game designers, academics, and other contributors discuss design processes, influential games, tabletop culture, and the relationship between analog and digital systems. The book considers how explicit rules, components, gameplay loops, challenges, and feedback shape player experience. It presents varied perspectives rather than a definitive history or design manual, offering context for studying, playing, and creating tabletop games.
読書(定期刊物、アドベンチャーブックなど)
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。
