Toaster

2002 · コアルール(プレイに必要な最小限)

Toaster

A straightforward, flexible roleplaying system built around simple concepts, basic math, and die rolling. The rules provide a framework for creating characters and resolving actions across a range of genres and campaign settings. The system is intentionally broad rather than specialized, with many details left open for groups to define and adapt. It supports common styles of play but is not designed for every setting or approach to roleplaying.

スキルベース(スキルを購入または獲得)ポイント制(ポイントを割り振ってスキルや能力を得る)ダイス(主にd10)

ゲームについて

デザイン
アート

拡張の対象

Ludoyaで見る

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。