
2010 · ゲーム以外の書籍(ただしRPG関連)
Tools & Techniques
This book explores the craft of designing tabletop roleplaying games through essays and guidance from experienced game designers. It covers dynamic combat systems, game mechanics, setting creation, collaboration, and the differences between tabletop and video game design, with examples drawn from established roleplaying games.
読書(定期刊物、アドベンチャーブックなど)
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。
