Trail of Cthulhu

2008 · コアルール(プレイに必要な最小限)

Trail of Cthulhu

Players investigate strange, often supernatural mysteries in a 1930s setting, moving from libraries and crime scenes to streets, jungles, and hidden cult sites. Character creation emphasizes investigative abilities (Cop Talk, Occult, Interrogation) that reliably uncover clues, alongside general skills and personal Drives that push characters into danger. Mental health is tracked with Stability and Sanity, and exposure to the Mythos can erode both. Game masters can tune tone between grim cosmic horror and pulp action, use modular campaign frames for academics, federal agents, or criminals, and employ guidance for adventure creation, improvisation, and running investigations. The book details gods, tomes, monsters, and forensic clues for Mythos encounters.

複雑さ
3.3 / 5
スキルベース(スキルを購入または獲得)ポイント制(ポイントを割り振ってスキルや能力を得る)ダイス(主にd6)

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1
記録されたプレイ
5
プレイヤー
9s
平均プレイ時間
7
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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。