Transformative Role-Playing Game Design

2024 · ゲーム以外の書籍(ただしRPG関連)

Transformative Role-Playing Game Design

This textbook examines the theory and practice of designing analog role-playing games for transformative leisure, therapeutic, and educational purposes. It covers tabletop, live-action, Nordic, and American freeform play, with guidance on goals, workshops, debriefs, narrative, culture, and psychological safety. The book discusses immersion, identity, bleed, ritual, symbolism, psychotherapeutic techniques, group dynamics, conflict, representation, inclusion, accessibility, and work with sensitive content. It also introduces research methods for studying transformative role-playing, including ethnography, Research through Design, and qualitative and quantitative analysis.

読書(定期刊物、アドベンチャーブックなど)

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。