Vanilla ORC

2006 · コアルール(プレイに必要な最小限)

Vanilla ORC

A universal roleplaying ruleset for creating character-driven, realistic adventures. Character creation provides a framework for classes, skills, equipment, advantages, and disadvantages, while individual games supply their own setting-specific options. Play uses a shared core mechanic across all situations, with simple rolls for routine tasks and additional strategies or modifiers for complex actions such as computer hacking. The system supports flexible character roles and lethal combat, with outcomes shaped by practical, real-world tactics.

スキルベース(スキルを購入または獲得)ポイント制(ポイントを割り振ってスキルや能力を得る)特性/アスペクト制(性格がゲームプレイに影響する)

ゲームについて

アート

拡張の対象

Ludoyaで見る

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。