
1992 · シナリオ/アドベンチャー/モジュール
Voodoo
This 128-page expansion for the second edition of Chill explores both fictionalized “Hollywood” voodoo and vodoun, the religious practice from which it originates. It adds new powers, Disciplines of the Art, the Evil Way, and Powers of Twilight, a new type of power. The book also includes the scenario Drums in the Night, in which four to six experienced members of SAVE confront a voodoo cult in their own hometown.
ソースブック(プレイを拡張するルール/オプション)スキルベース(スキルを購入または獲得)特性/アスペクト制(性格がゲームプレイに影響する)ダイス(パーセンタイル)
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。

