Where Once We Stood On the Shoulders of Giants, Now We Climb Anew

2012 · キャンペーン設定(ゲーム世界)

Where Once We Stood On the Shoulders of Giants, Now We Climb Anew

Twenty-three years after the corpse of Vormesh, God of Magic, fell to the Aerth, the world remains scarred by the Descent. Cities were flattened, nations drowned in Godsblood, and countless lives were lost in the aftermath. Players portray survivors sheltering in a network of Tinker Gnome tunnels. Through personal diaries and shared accounts, they document the people, places, and memories of the world that existed before the disaster.

ダイス(主にd6)特性/アスペクト制(性格がゲームプレイに影響する)記述ベース(ダイスよりもナラティブを重視)

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。