
2013 · コアルール(プレイに必要な最小限)
Whitehack
A compact fantasy role-playing game with old-school roots and a hybrid ruleset. Characters are defined by one of three classes, along with groups representing species, vocations, and affiliations. Unified saving throws, task rolls, auctions for extended contests, and rules for death and healing cover common challenges. Magic uses vocations, miracle wording, and hit point costs, while combat supports grids and miniatures or theater-of-the-mind play. The referee section includes guidance on campaigns and adventures, with more than 80 monsters, artifact advice, an example campaign, two introductory adventures, and sample characters.
- 複雑さ
- 2 / 5
属性/ステータス制(STR、CON、PERなど)レベル制(XPを獲得してレベルアップ)クラス制(パイロット、ウィザード、サイエンティストなど)
ゲームについて
- アート
- 出版社
拡張の対象
Ludoyaで見るゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。
