WitchCraft

1999 · コアルール(プレイに必要な最小限)

WitchCraft

Players take on roles of the Gifted—individuals with magical, psychic, or supernatural abilities—whose actions shape a world on the brink of upheaval. Character creation covers a range of types from powerful occult practitioners to ordinary people and hybrids, with stats and abilities governed by a unified rule system usable across eras. Play centers on investigation, interpersonal conflict, and the use of four core Metaphysical Arts: invocations, divination, necromancy, and divine inspiration, while factions and associations provide political and ideological frameworks. The book also details spirits, undead, and other supernatural threats to support campaign and encounter design.

プレイ人数
0
複雑さ
3 / 5
属性/ステータス制(STR、CON、PERなど)スキルベース(スキルを購入または獲得)ポイント制(ポイントを割り振ってスキルや能力を得る)

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1
記録されたプレイ
1
プレイヤー
4h
平均プレイ時間
2
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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek