Sukimono

2012 · 실시간

Sukimono

During the Edo period of Japan, players collect pots and plates while speculating on changing market demand. Each round, wanted objects are placed on a price chart, and players choose a regional deck of object cards. Everyone searches simultaneously for items to buy, spending their starting ryo and claiming a number card when they stop. Players then sell their purchases in number order, choosing how many items to offer at the current prices. Each sale lowers demand and reduces the item's value, while unsold goods may become worthless if the market is already satisfied. The player with the most ryo wins once someone reaches 50 or more; otherwise, another round begins.

인원
2–6 최적 6명
플레이 시간
30분
연령
9+
복잡성
1.9 / 5
세트 수집원자재 투기주식 보유

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
2
기록된 플레이
4
플레이어
1h
평균 플레이 시간

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.