101 Mystical Site Qualities (13th Age)

2015 · Supplement (regels/opties om de speelsessie te verbeteren)

101 Mystical Site Qualities (13th Age)

A collection of 101 qualities for creating mystical and enchanted locations in a 13th Age campaign. The options include sites where magical items gain power, magic becomes dead, wild, unstable, or enhanced, and areas governed by particular martial traditions. Evocative locations such as Avatar’s Landing, Endless Summer, and the Fountain of Grit add distinctive themes, benefits, and challenges to encounters at any level.

Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op eigenschappen/aspecten gebaseerd (persoonlijkheid beïnvloedt het spelverloop)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.