All At Sea

2005 · Scenario / Avontuur / Module

All At Sea

An adventure scenario for a party of any experience level, beginning aboard a ship travelling from Marienburg to Erengrad. After being shipwrecked on a remote island, the characters discover other survivors and a possible means of escape. Leaving the island requires dealing with a band of Norscan Reavers, while another presence hunts the Reavers from the shadows. The scenario includes guidance for adjusting its difficulty and can be adapted to begin from other locations.

Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)Willekeurige attribuutgeneratie (tijdens karaktercreatie)

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