Allegiances

2006 · Supplement (regels/opties om de speelsessie te verbeteren)

Allegiances

A d20 rules supplement that expands alignment into a system of measurable allegiances. Characters rate their commitments to ideals such as good, evil, law, chaos, loyalty, devotion, religions, nations, leaders, loved ones, or ways of life, giving their motivations a more precise mechanical role. Rules explain how allegiance ratings interact with spells such as dispel evil, chaos hammer, dictum, and holy word. Nineteen new feats let characters turn strong convictions into advantages, resist influence through independence, or exploit a lack of firm beliefs.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op niveaus gebaseerd (verdien XP en stijg in niveau)

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